Non-Humanoid Auto Rig Online is an experimental cloud-based auto-rigging workflow for animal and creature characters.
This project demonstrates automatic rig generation for non-humanoid 3D models, including quadrupeds and complex creature shapes. The system analyzes the mesh volume, detects structural body parts, builds a usable bone layout, and prepares the character for animation workflows without manual bone placement from scratch.
The goal is to make creature rigging faster and more accessible for 3D artists, indie game developers, marketplace sellers, and AI-generated character pipelines.
Key features:
- Online non-humanoid auto-rigging workflow
- Animal and creature character support
- Automatic bone structure detection
- Cloud-based processing
- Useful for Blender, Unity, Unreal Engine, VR/AR, and real-time 3D projects
- Designed to reduce repetitive manual rigging work
This is part of the AutoRig.online pipeline — a web-based rigging system focused on fast character preparation for games, animation previews, and 3D marketplace production.
Website:
https://autorig.online
Blender Plugin:
https://autorig.online/blender-plugin
Non Humanoid Auto Rig Online